![]() ![]() Delivering packages to quartermaster won't earn your friends experience, it only affects your experience. However, when somebody deliver packages, it only affects him/her individually. I haven't played a Co-Op in campaign for a while, whenever I did I've already got past the need of experience so I personally never focued on this, therefore I've no idea how survivor XP is shared when it comes to quests. Items, collections and skill progression are saved despite any story %.Īlso whoever has the lowest story progression should be the host, therefore he'll catch up with friends. But if you also have 20% story progression, then it'll be saved for you as well. In order for both of you to progress story %, you must have same missions.įor example playing with a host who's story progression at 20% and yours is 15%, then only host's progression will be saved and yours won't, therefore when you go back to your save you'll still have 15% story progresion even if you guys were at 50%. On the other hand, story % are based on host, you only play missions which the host selects. ![]() Whenever you join, doesn't matter it's SP/Co-Op/MP, you use your own singleplayer save character, all skills, progression and collections are taken from your SP character and then saved, so if you find this sword while playing Co-Op/MP then go to your SP, you'll have that sword, along with the experience you gained while playing in other modes. ![]()
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